Looking for the Hapland 2 walkthrough?

A friend and I played Hapland, an extremely complex but enjoyable animated flash game, for well over an hour. However, we got stuck around half-way / three-quarters of the way through and required some assistance. The game is frustrating but extremely rewarding when you work out a piece of the puzzle. I linked to the game in the dailies section on the 12th of February and I’ve passed the game to a lot of friends who have also come stuck. So I’ve decided to write a little walkthrough tutorial.

In a total of just twenty-five clicks it is possible to complete the puzzle. Don’t believe me, well let me begin. Here’s how it all starts…

Note: If you mess up just click on the two arrows at the bottom right of the game.

There are visual clues drawn on the walls that help you get started. The most obvious ones are the bell pointing to the window on the left [1] and the large circle [2] which is next to the upright blank of wood. Other clues include the swipe card [3] next to the cave where a man is waiting and two arrows [4],[5].

Marked on visual clues with the numbers 1 to 5 on the starting screen of the game.

Ok, to begin. First click on the grey slab directly above the yellow arrow [4]. This opens the hatch where the people you control come from. Secondly click the yellow arrow to command your first stickman. He’ll walk up to the steps to the lever, which is next to a cannon shaped device. Click the stickman next to the cannon to fire the first stone downwards so it knocks over the blank of wood, forming a bridge over the gap.

Now, open the window on the left, [1], by clicking on it. Also click on the red arrow, [5], to switch it’s direction so it is pointing to the right. Click on the cannon so it is pointing upwards. Click the stickman next to the cannon again to fire the second stone that should ring the bell. Because you opened the window, the door on the left opens. Note that the stone now rests on the spike which makes it unable to be moved.

The next action requires the first bit of timing. Click the cannon so it is facing *downwards. Click the cannon but get ready to click the blank of wood so it jumps upwards slightly. As soon as you launch the rock you must be ready to click the plank. You have to time it so the blank of wood knocks the “stone” in mid-air. Kaboom. That ain’t no stone mister, that’s a bomb. Repeat this action for the second bomb.

The bomb explodes in mid-air after it's bounced off the plank of wood.

Fire the last stone downwards and if by magic it lands in the cave. The little stickman here picks up the stone and uses it on the metal/grey post. It’s a keycard and the post reclines into the ground above leaving the stickman free!

Click on the stickman next to the cannon. Because there are no stones left the steps move up and tip him into the cannon. Click the yellow arrow, [4], again to acquire another stickman. Click the cannon so it’s positioning to fire upwards. This next part requires some more timing. Click the stickman next to the cannon to fire the other poor stickman up into the air. Just before the super-stickman is about to be impailed, click the spike so it flexes and allows him safe passage over. Click on this guy now and he pushes the bell tower over to the right. Click on the bell three times so it falls onto the spike. This projects the stone onto the mine below allowing safe passage for the guy in the house on the left.

Now the mine is out of the way you can click on the door, which is on the left of the screen. Another stickman appears. He checks the arrow and moves in the direction it states (to the right). He walks across the plank of wood, past where the mine was and into the open door. When the door closes the flame outside the house, the light inside the house and the first flame on the portal are all lit.

Now you’re onto the last stage. This is all about timing. Ok? Ready?

Click the stickman who’s at the bottom of the screen (the one who was in the cave). When you do this a razor-creature-thing falls from the hazard crate on the right. Just before the creature touches the ground, open the window where the stickman has just turned the light on. If you time it correctly, as the stickman closes the window the rocks below are nudged and fall onto the razor-creature-thing. The stickman is then free to walk into the cave, lighting the second flame and opening the portal!

The End.

Congratulations, you have now finished the game! Send the link to all your friends and watch as the struggle for hours on end to solve it. Then be the hero and tell them how to solve it (or send them this walkthrough!).

Now, I can’t wait for the second game to be finished and released. It’s great fun.

If you liked this game then I recommend you try The Crimson Room by Toshimitsu Takagi. A slightly easier puzzle (I think), in which you have to escape the room you’re trapped in, AKA the Crimson Room. The puzzle is extremely well animated and thought out. It should keep you stumped for a while, but don’t fret if you get stuck as there are many good walkthroughs available.